The latest V-Ray 5 for 3ds Max update introduces new features to improve your rendering experience. With V-Ray Decal you can rapidly place materials anywhere on surfaces, and we’ve boosted the new VFB with a Sharpen & Blur layer and batch image processing. Plus new Chaos Cosmos materials (200 of them!), lighting controls, and more.
Try V-Ray 5 for 3ds Max free for 30 days.
Get startedProject V-Ray Decals onto surfaces at any angle without extra UVW work or disturbing any underlying materials for quickly making anything from IndyCars and container labels to cracks, stains, and scratches.
V-Ray 5’s extensive post-processing capabilities are bolstered with batch image processing and a new Sharpen/Blur layer for even more artistic control without leaving 3ds Max.
More than 200 free, high-quality materials have been added to Chaos Cosmos. Just drag & drop onto surfaces for immediate use and adjust them as you’d like.
More versatile ways of distributing lights in the scene. Instance your lights based on any kind of particle system.
Improved control to speed up your lighting setup. Easily tweak how much an individual light illuminates the environment fog around it.
In addition to update 1's extensive global override functions, you can now preserve a scene's materials' original reflection, coat, sheen, and displacement.
New advanced options in VRayDirt ensure precise and agile control over weathering effects.
An improved cloud rendering experience to speed up project delivery. Displacement is now consistent with V-Ray for 3ds Max, and we've added initial support for SiNi scatter and Anima 4D.
New V-Ray Material translucency and support for Sparse Volumes using Nvidia's NanoVDB library are now available on V-Ray GPU.
With USD, you can smoothly exchange large amounts of data between DCC tools. And you can reference and render USD files in V-Ray for 3ds Max.
Faster UI loading time for most commonly used materials.
Render 3ds Max animations with Chaos Vantage via live link.